Joshua Mills

Game Designer


A Hunter’s Cry

  • Role: Game Designer
  • Engine: Unreal Engine 4
  • Time on Project: 4+ Months
  • Release: 18th August 2022
  • Platforms: Windows, Xbox Series X|S, Xbox One, Xbox Cloud Gaming, PlayStation 5

Project Description:

A Hunter’s Cry was the finale of a trilogy of Adventures, sending crews into the Sea of the Damned to rescue Merrick from the Dark Brethren. Players fought through waves of ghost ships and phantoms, and used lighthouse beams to reveal the hidden route to Merrick.

Role Responsibilities:

  • Designed the ghost ship battle, balancing a cinematic feel with fair ship combat
  • Designed phantom ambush waves around the lighthouses
  • Implemented gameplay using the new lighthouse beam mechanics
  • Wrote dialogue and lore journals for the Adventure
  • Implemented dialogue and text-based features that support localisation
  • Developed the Adventure from early production through to release