- Role: Game Designer
- Engine: Unreal Engine 4
- Time on Project: 4+ Months
- Release: 9th December 2022
- Platforms: Windows, Xbox Series X|S, Xbox One, Xbox Cloud Gaming, PlayStation 5
Project Description:
The Rogue’s Legacy was the tenth Adventure in Sea of Thieves. Players embarked on a voyage to retrace the steps of the renowned Captain Briggsy, solving the riddles she left behind to locate special guardian skeletons that defended the truth. This revealed more about the skeleton curse afflicting the Sea of Thieves, which had found its next victim: the tavern keeper Tasha.
Role Responsibilities:
- Took the Adventure from the prototype phase through to release, working with engineering, art, content, audio and production
- Designed and implemented the skeleton captains, a new enemy type for this Adventure, along with their encounters and accompanying waves
- Named the skeleton captains, and wrote dialogue and lore journals for the Adventure
- Designed the Adventure’s puzzles, listening closely to Insider feedback to tune their difficulty
- Designed the Verdant Growth bubbles, mysterious pockets of world change that appeared on islands while the Adventure was live: chose each location and designed how it looked and was framed from a distance, so players sailing past would spot it and be drawn in to investigate
- Implemented a limited-time dialogue system and text-based features that support localisation