I’ve worked on Sea of Thieves since 2022, first as a designer at Rare Ltd and now at Lucid Games Ltd. Over that time I’ve designed across most areas of the game: seasonal features and sandbox tools, game health and quality-of-life updates, combat design and story content in Tall Tales and Adventures.
Highlights include leading design on Season 18’s Eternal Guard boss encounter and Garrisons, co-owning The Legend of Monkey Island Tall Tales, and designing combat, puzzles and writing for several Adventures.
Below is an overview of each project and my role in it.







